Innovation @ NIST

| Bangkok, Thailand Curated by NIST's Learning Innovation Coaches

In a recent Year 9 Individuals and Societies (Humanities) unit, students were given a fictional job and had to plan out a monthly budget for themselves. Each student had a different amount of income each month. Some jobs included fitness instructor, game designer, construction worker, janitor, etc. A full range of professionals and as you can imagine, some professions were not paid very well while others had a more generous income.

For the monthly budget, students had to decide on 10 wants and 10 needs. They had to research the prices of their wants and needs and budget accordingly. A part of this included primary research in the form of interviewing various adults to find out more about how they budget their lives.

Students created fictional social media accounts to document their life and the experiences they were a part of. This also allowed them to interact with other students that were also a part of the “Game Of Life”. Players were also able to provide loans and receive donations from each other.

During this unit, we each experienced a life changing event such as adopting an exotic pet (which costs more), a promotion (which provided extra income), an illnesses or injuries (which could be costly if the players didn’t take into consideration health insurance), etc. At the end of the unit the students were able to develop a better understanding of social economics, personal budgeting and personal responsibility through an innovative and engaging game based learning approach.