Innovation @ NIST

| Bangkok, Thailand Curated by NIST's Learning Innovation Coaches

With the student population taking such a strong interest in games and gaming, teachers seem to be taking this interest and gamify their learning in order to engage and inspire their students. A recent example is a year seven Individuals and Societies unit on ancient civilisations.

Mr. Nathan Armstrong (a year seven learning support teacher and a board game enthusiast) made the students a bespoked board game to help them understand the factors that can impact a civilisation and help them flourishing. In the game, a class of students are broken up into tribes and assigned roles such as craftsman, farmer, hunter, merchant and so on. The students must collect resources (grain, meat, seeds, wood, tools, etc.) and use them in ways to help their civilisation thrive.

 

The students not only learn about the concepts of natural resources, the importance of a water supply and the different places ancient civilisations existed, but they also learned collaboration, leadership and problem solving skills which they can transfer to other aspects of their life and learning. Innovative experiences like this are just some ways the students at NIST have the opportunity to learn and grow, thanks to our outstanding educators.

 

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