This week, Year 2 celebrated Loy Krathong with some very exciting Krathongs that were designed and built by the Year 2 students. This project was a result of the Year 2 team working with Melissa Daniels of High Tech High to utilize a project tuning protocol to redesign the unit.
The Krathongs were built in the Makerspace and were the culmination of a unit exploring materials and the design process. The objective was to create a Krathong that adhered to specific design principles. The design principles used to build the Krathong were: it must be symmetrical, it must use almost all nature-made materials, it must include decorations, it must stay together, and it must float for a long time.
The students absolutely loved this unit, and they learned a lot about the design process, properties of materials, and the cultural significance of Loy Krathong. The students also loved learning and making in the Makerspace. Great job, Year 2 students!
One of the best ways to learn is by getting hands-on experience and by learning from the experts, which is especially true in the world of music. The Year 10 Music class has recently learned about four different kinds of world music through a series of workshops led by their teachers and by guest presenters, including Khru Joe Watcharachotewisit and Mr. Josh Green. Khru Joe is a teaching assistant in Year 6 but is also an expert in Thai classical music.
In addition to leading the Music Academy, Mr. Josh has years of experience in teaching the percussion patterns from Latin American dance music. By learning through workshops, students were able to play the instruments from these styles of music while finding out about the patterns that are common to these styles. This project is a perfect example of leveraging the expertise in our community is another way we provide robust, inspiring, and innovative learning experiences for our students.
“Learning to write programs stretches your mind, helps you think better and creates a way of thinking about things that I think is helpful in all domains.”
– Bill Gates (founder of Microsoft)
It is with pride that we can say students themselves have taken the lead to engage and dispense their knowledge in a range of student-run coding ECA’s. The activities are Learning to Code with Java led by Year 12 student Sid Charaschanya and Machine Learning with Python led by Jason Yeon and Ken Ngampraserthsith also of Year 12. The ECA’s have garnered the interest of students and a few members of faculty and have a promising future for students learning from each other and extending their understanding of a variety of concepts. If students are interested in being a part of these innovative topics and approaches to education, they can find the Java-based ECA every Wednesday at 3:40pm in room 4502 and the Python-based ECA every Thursday at 3:40pm in room 4502.
Welcome to the good old days of Virtual Reality (Michael Abrash, Facebook’s top VR researcher, Oculus Connect 6, Sept 2019). VR technologies are in the midst of a period of rapid growth and expansion across many industries, but we are still very much in the early days of VR development. This is an ideal time for NIST students to be entering this field where the growth of VR technologies is predicted to expand at exponential rates driven by heavy investments and rapid growth in consumer devices (Statista, 2019). Industries such as gaming, automotive, transport, manufacturing, film, animation, cinematics, architecture, engineering, & construction are incorporating VR strategies into new ways of training staff, creating, prototyping, imagining and play.
VR technologies, therefore, offer infinite independent pathways for NIST students.
NIST has recently purchased an HTC Vive VR headset to test out some of these possibilities. Our aim is to:
- Learn the technology,
- Explore available content,
- Play with content creation (read more here).
Since the beginning of this school year, students & teachers from across the school have had the opportunity to explore VR. For some, this has been their first experience of VR while for others this has been an opportunity to extend their understandings. We have been playing with Beat Saber, painting in TiltBrush, designing in 3D with Gravity Sketch, experiencing 3D storytelling, testing our VR games in Rec Room, watching 360 videos in Within, building professional networks in AltSpaceVR and walking the world with Google Earth Street View. Most exciting has been students developing their own 3D worlds using Roblox Studio which they are then able to enter and experience with the Vive headset.
If you have VR experience and knowledge to offer or if you would like to test out the possibilities of VR yourself, please contact Philip Williams in the MLC elementary library at firstname.lastname@example.org
This week we’d like to celebrate one of our longest serving NIST employees who just so happens to work in one of the most well-liked spaces in the school, the elementary MakerSpace! Khun Siew has worked at NIST since 1996. In this time she has been the secretary to the Head of Primary, and an academic assistant for EY 1, EY 2, Y1, Y4, and Y6. As the elementary MakerSpace began to take shape, grew in popularity, and saw consistent and regular use, we saw a need for a full-time staff member. Khun Siew was tapped to fill this role. As soon as Khun Siew started in the MakerSpace, she brought a new level of organization and experimentalism. Khun Siew keeps the MakerSpace fully stocked with the various materials and is very resourceful in utilizing a variety of sources to find relevant materials. As a result, the Makerspace affords teachers the time and space to explore innovative hands-on learning experiences with their students.
When asked what she likes most about working in the Makersace Khun Siew said:
“I love crafting and making things, so to be able to help guide and support students with their creations is fun and rewarding.”
In a community as large and vibrant as that found at NIST, there are often many events and activities running simultaneously that it is difficult to take it all in. To assist us all to get a better understanding of the breadth and depth of our community, NIST created the position of Visual Storyteller to help capture some of what makes NIST unique. The position is an innovative way for the NIST community to share its many stories in video form.
May Thatun – NIST’s new Digital Storyteller
NIST’s Visual Storyteller is May (Su Lay May) Thatun. Originally from Myanmar, May went to elementary school at Ruamrudee International School (her mom was a teacher there), then went to Melbourne and East Malaysia to finish off her secondary education. May has a degree in Communication Arts and has been particularly interested in film making. After earning her degree from Stamford, she did an internship at The Home BKK on Soi 23. The Home hosts events that focus on food, sustainability, art and design and sound. May was responsible for capturing the events on video at this space.
May’s inspiration to take on this position is her love for storytelling. When she was younger, she always liked to write stories and poems. She graduated into writing songs as she learned to play the guitar. Then, after she got a camera, she started created videos. May prefers video because it includes both the audio and visual elements in the storytelling process.
To see some of May’s work (Buddy Time, Fuga’s Gymnastics Story, Introducing our Year 5 Story and more), take a look at the NIST Facebook Page.